Files
frontend/apps/sn/app/(map-layout)/map/water-depth/water-depth.tsx
T

246 lines
6.9 KiB
TypeScript

/**
* ➡️ 경로 : 하수관망도 메인페이지 내 침수심 범례
*
* 📄 WaterDepth Component
* 침수심 범례 컴포넌트
*
* - 침수심 레이어의 범례 표시 및 애니메이션 재생 제어
* - 진행률 바를 통한 애니메이션 상태 시각화
* - 플레이/일시정지 버튼을 통한 사용자 상호작용
* - 범례 항목별 색상과 레이블 표시
*/
"use client";
import { Label } from "@common/components/ui/label";
import { useEffect } from "react";
export const WATER_DEPTH_LAYER_TYPES: string[] = [
"tb_ms_flood_dngr_map", // 홍수위험지도
"tb_ms_sbmrg_dngr_map", // 침수위험지도
];
export type WaterDepthLegendItem = {
key: string;
label: string;
color: string;
borderColor: string;
sortSeq: number;
};
const getLayerTypeName = (layerInfo: any) =>
String(
layerInfo?.lyrTyNm ?? layerInfo?.lyrTypeNm ?? layerInfo?.lyr_type_nm ?? "",
).trim();
const getFiniteSortOrder = (value: unknown) => {
const parsed = Number(value);
return Number.isFinite(parsed) ? parsed : Number.MAX_SAFE_INTEGER;
};
const getLegendNumericOrder = (label: string) => {
const normalized = String(label).trim();
const rangeMatch = normalized.match(/^(\d+(?:\.\d+)?)~(\d+(?:\.\d+)?)m/);
if (rangeMatch) {
return {
start: Number(rangeMatch[1]),
end: Number(rangeMatch[2]),
priority: 0,
};
}
const overMatch = normalized.match(/^(\d+(?:\.\d+)?)m\s*이상/);
if (overMatch) {
const value = Number(overMatch[1]);
return {
start: value,
end: value,
priority: 1,
};
}
return {
start: Number.MAX_SAFE_INTEGER,
end: Number.MAX_SAFE_INTEGER,
priority: 2,
};
};
const getLegendColor = (layerInfo: any) =>
String(
layerInfo?.polgnColor ??
layerInfo?.spacColor ??
layerInfo?.lnColor ??
layerInfo?.lineColor ??
"",
).trim();
const getLegendBorderColor = (layerInfo: any) =>
String(
layerInfo?.lnColor ??
layerInfo?.lineColor ??
layerInfo?.polgnColor ??
layerInfo?.spacColor ??
"",
).trim();
const hasLegendStyle = (layerInfo: any) =>
getLegendColor(layerInfo) !== "" || getLegendBorderColor(layerInfo) !== "";
const normalizeLegendLabel = (label: string) => {
const normalized = String(label).trim();
return /(?:미만|이상)$/.test(normalized)
? normalized
: `${normalized} 미만`;
};
export const extractWaterDepthLegendItems = (
checkedNodesData: any[],
): WaterDepthLegendItem[] => {
if (!Array.isArray(checkedNodesData) || checkedNodesData.length === 0)
return [];
const items = new Map<string, WaterDepthLegendItem>();
checkedNodesData.forEach((node) => {
const layerInfo = node?.data ?? {};
const layerTypeName = getLayerTypeName(layerInfo);
if (!WATER_DEPTH_LAYER_TYPES.includes(layerTypeName)) return;
if (!hasLegendStyle(layerInfo)) return;
const itemKey = String(node?.text ?? layerInfo?.lyrNm ?? "").trim();
const itemColor = getLegendColor(layerInfo);
const itemBorderColor = getLegendBorderColor(layerInfo);
if (!itemKey || !itemColor) return;
if (!items.has(itemKey)) {
items.set(itemKey, {
key: itemKey,
label: normalizeLegendLabel(itemKey),
color: itemColor,
borderColor: itemBorderColor || itemColor,
sortSeq: getFiniteSortOrder(layerInfo?.sortSeq),
});
}
});
return Array.from(items.values()).sort((left, right) => {
const leftOrder = getLegendNumericOrder(left.key);
const rightOrder = getLegendNumericOrder(right.key);
if (leftOrder.start !== rightOrder.start)
return leftOrder.start - rightOrder.start;
if (leftOrder.priority !== rightOrder.priority)
return leftOrder.priority - rightOrder.priority;
if (leftOrder.end !== rightOrder.end) return leftOrder.end - rightOrder.end;
if (left.sortSeq !== right.sortSeq) return left.sortSeq - right.sortSeq;
return left.label.localeCompare(right.label, "ko");
});
};
interface WaterDepthProps {
onClose?: () => void;
isPlaying: boolean;
setIsPlaying: (isPlaying: boolean) => void;
totalSteps?: number;
currentStep?: number;
legendItems?: WaterDepthLegendItem[];
}
export function WaterDepth({
onClose,
isPlaying,
setIsPlaying,
totalSteps = 0,
currentStep = 0,
legendItems = [],
}: WaterDepthProps) {
useEffect(() => {
if (setIsPlaying) setIsPlaying(isPlaying);
}, [isPlaying, setIsPlaying]);
const handlePlayToggle = () => {
setIsPlaying(!isPlaying);
};
// 진행률 계산 (0-100%)
const progressPercentage =
totalSteps > 0 ? (currentStep / totalSteps) * 100 : 100;
return (
<>
<div className="w-[160px] rounded-lg border border-border bg-background px-4 py-3 shadow-lg">
<div className="mx-2 my-4 flex items-center justify-between">
<Label className="text-3xl font-bold text-foreground">
침수심 범례
</Label>
<button
type="button"
className="ml-2 mt-1"
onClick={handlePlayToggle}
>
{isPlaying ? (
<img
src="/images/map/toolbar/pause_button.png"
alt="pause"
className="h-6 w-6 object-contain"
/>
) : (
<img
src="/images/map/toolbar/play_button_arrowhead.png"
alt="play"
className="h-6 w-6 object-contain"
/>
)}
</button>
</div>
<div className="mb-3">
<div className="h-1 w-full rounded-full bg-muted">
<div
className="h-1 rounded-full bg-blue-900 transition-all duration-300 ease-in-out"
style={{ width: `${progressPercentage}%` }}
/>
</div>
</div>
<div className="mx-auto flex w-[140px] flex-col items-center">
{/* 침수심 범례 제목은 지도 수심정보를 구분하는 의미색이므로 고정 청색을 유지한다. */}
<div className="mb-2 w-full rounded bg-blue-900 py-1 text-center text-2xl text-white">
침수심 범례
</div>
<div className="w-full space-y-1">
{legendItems.map((item) => (
<LegendItem
key={item.key}
color={item.color}
borderColor={item.borderColor}
label={item.label}
/>
))}
</div>
<div className="mx-auto mt-1 w-full border-t-2 border-blue-900" />
</div>
</div>
</>
);
}
function LegendItem({
color,
borderColor,
label,
}: {
color: string;
borderColor: string;
label: string;
}) {
return (
<div className="flex w-full items-center gap-2">
<span
className="inline-block h-6 w-16"
style={{ backgroundColor: color, border: `1px solid ${borderColor}` }}
/>
<span className="text-xl font-bold text-foreground">{label}</span>
</div>
);
}